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Mac which became MobileMe which became iCloud and here we are with Apple positioning Time Machine destinations away from local servers even. The iDisk feature was first delivered on MacOS 9 (and people figured mods to get it to work partially on 8 and 7) and Apple clearly dropped this product over time after seeing how it worked and how supporting customers using it turned out. I have found Arq much nicer to work with, and the developer actually responds to emails, which is more than you'd get with using Time Machine.įor history buffs, Apple offered a Backup app with a red umbrella icon at the turn of the century to back up select Mac files to iDisk for paid subscribers. It's not Time Machine, but it is, I believe, the next best thing. I believe that Arq can backup to your Time Capsule and can do hourly backups. There have been lots of people who have suggested it, there have been lots of people who have said that it seems like something Apple should definitely do, but there is no way to do it at this point in time. I seem to remember a company which attempted to offer this several years ago as a commercial product (not even to iCloud, but Time Machine to "the cloud"), but I believe they discontinued it, and it was never particularly well-regarded in practice. Github is $5/mo for 50GB of Git-LFS while unlimited private repos are now free.There have been various attempts. Plus Atlassian has the best documentation for learning git in my opinion, whether one uses Bitbucket or not. And $10/mo for 100GB of Git-LFS storage is a fair price for a relatively simple way to manage large Unity projects. One note for Bitbucket is that if you already use Trello or plan to, the two systems are deeply integrated. Gitlab also has a great user interface for learning git project management.įor larger projects, I second the recommendation for Azure Devops Repos, as beyond the limitless Git-LFS storage aspect, Azure Repos offers an excellent browser interface (with a dark mode theme), four different styles of project management tools, a wiki and a plugin for integration with Visual Studio Code. Code is probably the least critical file type to worry about, as source control deals with text files the most easily, and with the least impact to your disk space.īy source control, I mean the same thing as version controlĬlick to expand.Another option is which allows for up to 10GB per private repository for free, without requring Git-LFS if you want to forestall that or have a reasonable amount of changing binaries in your project (Github and Bitbucket charge for above 1GB and require Git-LFS be installed). Textures, models, and audio clips can easily eat up disk space also. If you make frequent video edits and want to use source control, do your due diligence and find an appropriate source control solution. For example, video editing can eat up a lot of disk space. This will obviously be different from your own needs, but it's always good to be aware of the large files you are checking into your source control, especially if you plan on editing them frequently. My Visual SVN server is newer, probably since 2012, and it's currently less than 1GB. If I obliterated some of my old Battlefield 2 mods, it would probably be less than 2 GB total. As far as the sizes of my project(s), I've used my Perforce server since 2005, and it's less than 3 GB total. I used to store the backups on DVDs, but I'm soon going to transition to either more USB sticks or external hard drives, because the optical media will be expiring soon. I make backups of both source control servers every month or so, or after I've made significant changes to my project. They are both run from a USB stick attached to my home computer that I can remotely access on a laptop. I store my code and data separately using 2 different source control servers (Perforce/Helix for code and Visual SVN for data), in the event that one starts to outgrow the other.
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